Loot swipe is a small mobile game that I created in under 24 hours using C# and Unity. The objective within the game is to collect loot by solving a maze of floating crates. The maze is created with Prim's algorithm and you can scale the complexity of the maze up or down. The biggest challenge after the maze generation was figuring out how to keep the maze on screen no matter the complexity. The game is published on the google play store and all of the source code is in the GitHub repository.